Its not only a matter of conquering sectors, but holding them. Also conquering sector after sector on the strategic map works well. Fighting in the open will get half of your squad killed, so the trick here is to use the terrain to your advantage, drawing enemies into ambushes, and pulling back when outnumbered. Different structures can give you light, partial, or full cover, and these offer varying degrees of protection depending if you are standing, crouching, or lying on the ground. Though some tactical aspects from Jagged Alliance 2 are missing (such as multistory buildings), the maps have enough terrain to be interesting. To give credit where credit is due, they've done it pretty well. Jagged Alliance: Flashback has copied these three pillars of game-play. (Using terrain to set ambushes can mean the difference between victory and defeat). The game essentially consists of three parts and they are the tactical battles between your mercs and the dictator's troops, the strategic map where you decide which sectors to attack, and where you train militias to protect your conquests, and your management of your ever growing squad of mercenaries. One thing that makes Jagged Alliance 2 stand out is that each mercenary is unique, with their own skills, personality, and equipment. You'll need them, because the dictator begins to send more and better trained squads to retake the island. As you capture sectors, you gain more income, which you can use to hire additional mercenaries. A group of rebels on a Caribbean island hire you to retake their country from a corrupt dictator. You play a mercenary, who you get to generate in typical rpg style. Jagged Alliance 2 is a classic, and the model for Jagged Alliance: Flashback. It turned out that I was pleasantly surprised. I would have been happier with a good fantasy RPG back then, but I had played all the ones in the store at that point, or wasn't willing to pay the price for a new game. I also had no expectations when I picked up Jagged Alliance 2 out of the bargain bin 14 years ago. I waited till the current version (1.2, which logically is the second post release patch) to play it, and quite honestly came with no expectations. I'm not sure why anyone else would have bought it.
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